![]() ![]() ![]() The Bestiary entry for the Flying Dutchman: " When the pirates face strong opposition in their pillaging raids, they bring their majestic floating galleon as backup.Antigua and Barbuda, Aruba, Australia, Austria, Bahamas, Bahrain, Bangladesh, Barbados, Belgium, Belize, Bermuda, Bolivia, Brazil, Brunei Darussalam, Bulgaria, Cambodia, Canada, Cayman Islands, Chile, China, Colombia, Costa Rica, Cyprus, Czech Republic, Denmark, Dominica, Ecuador, Egypt, Estonia, Finland, France, French Guiana, Germany, Gibraltar, Greece, Grenada, Guadeloupe, Guatemala, Guernsey, Honduras, Hong Kong, Hungary, Iceland, Indonesia, Ireland, Israel, Italy, Jamaica, Japan, Jersey, Jordan, Kuwait, Latvia, Liechtenstein, Lithuania, Luxembourg, Macau, Malaysia, Maldives, Malta, Martinique, Monaco, Montserrat, Netherlands, New Zealand, Nicaragua, Norway, Oman, Pakistan, Panama, Paraguay, Peru, Philippines, Poland, Portugal, Qatar, Republic of Croatia, Reunion, Romania, Saint Kitts-Nevis, Saint Lucia, Saudi Arabia, Singapore, Slovakia, Slovenia, South Africa, South Korea, Spain, Sri Lanka, Sweden, Switzerland, Taiwan, Trinidad and Tobago, Turks and Caicos Islands, United Arab Emirates, United Kingdom, United States, Vietnam.In ocean lore, the sight of this phantom ship is a portent of doom. The real-life Flying Dutchman is a legendary ghost ship that can never make port and is doomed to sail the oceans forever, a myth that is likely to have originated in the 17th century.The sail gore that the Flying Dutchman is torn into upon death behave differently from normal gore they appear to drift gently in the wind instead of falling to the ground.It can be attacked with ranged or magic weapons from the Minecart. A Minecart with a sufficiently long track is useful for dodging the Flying Dutchman's attacks.Parrots could reach the player this way too, but they can be killed safely, since they do not count towards event progress. After killing it, the process is repeated until the event ends. Eventually, a Flying Dutchman will spawn (usually it takes a short time). After getting event progress to 50%, the player can ensure 10 Flying Dutchmen per event by getting high enough above ground (using a small platform or flying mount), but not too high, so that spawned enemies will be in the "Active Rectangle" and will despawn after 12.5 seconds, and then spawn again. Farming Lucky Coin/ Discount Card/ Gold Ring is most efficient from Flying Dutchman, rather than from common pirates. ![]() Due to the fact that they stop upon hitting a wall, and continuously spawn pirates, the Flying Dutchmen can be stopped above a half block deep pit of lava (or other trap) and used to farm the various items pertaining to the Pirate Invasion.Weapons that can be used in these situations include any kind of summoning weapon, the Daedalus Stormbow, the Meteor Staff, the Nimbus Rod, and the Flying Knife.Due to the way it moves and the way the cannonballs fire, it is very easy to find positions where it cannot hit the player, yet they can hit it.Any weapons that can hit multiple targets at once are good for taking out the cannons.This can also seemingly happen at random at the end of an event at a low chance, typically when not tabbed into the game. If players change their altitude when this happens, the Dutchman will likely appear and can be defeated. Whether glitch or lack of proper space requirements (40×40 tiles), the "invisible" Dutchman will disappear after a short time, whether it eventually appears or not. This is evident by random cannonball explosions that can damage the player, but with no enemy visible. If fighting the Pirate Invasion in Space, there is a chance, especially near the end of the event, that a Flying Dutchman may spawn, but not be immediately seen.If the player moves too far from the Flying Dutchman, it will despawn.The Flying Dutchman cannot move down through platforms. ![]()
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